Image shows triangle with how we work together, howe we get work done, how our work creates impact in each corner from neilson norman

Design ops

Defining our design process, to reduce pain points and make it possible to scale

  • As out team scaled, different design processes, tools and approaches lead to inconsistent designs and wasted effort

  • Mapping the end to end desin process, clarifying roles, introducing standards, moving to figma and

  • Clearly documented processes, templates, a way to measure performance and series of meetings have shifted the way we work helping to be more consistent and work faster

Summary

Problem to solve

  • Growing design team

    Grew from 1 to 14 designers, adding new roles and team members with different approaches to the design process and lack of clarity on roles

  • Siloed project work

    Designs documented research in different ways and places, wireframes varied massively, design files looked completely different. This combined made it hard to find the latest work or look back and find things

  • Multiple design tools

    Created inconsistency, duplication and inefficiency across our design process.

  • No clear career development path

    There was no clear definition between, junior, mid-weight and senior - leading to confusion

  • Difficult onboarding external design support

    They struggled to get up to speed quickly with a lack of consistent process

What I delivered

  • Clear ways of working

    Documented roles and responsibilities, steps, tools and cross-functional team process

  • Reduced number of design tools

    From 3 to 1, simplifying our process at a reduced cost

  • Standard patterns

    For the full product lifecycle, along side supporting documentation

  • Enhanced governance

    Driving consistency, use of patterns and simpler auditing

  • New design team structure

    Allowing closer cross-team collaboration, peered learning and development pathways

  • Agile methodology

    Improving visibility of work and able to measure performance

  • shared assets

    Research library, sandboxes, as-is design flows, design system, copy library, templates

My appraoch

  • Mapped existing end to end process

    Identifying steps, overlaps, gaps, tools used

  • Gathered feedback

    From team members (6 UX, 5UI, 2 Copywriters, Research lead, Accessibility lead) and key stakeholders to understand goals and pain point

  • Researched tooling and team structures

    Studied approaches from other industries and design teams

  • Identify training and skills opportunities

    What skills do the designer need to be high achievers

  • Drafted high level approach

  • Which was then iterated through with the team to refine and get by in

  • Created a strategic delivery plan

    Which outlined the steps we would take to move us towards the end state

  • Delivered changes incrementally

    Tracking through kanban board, iterating and evolving as necessary through retrospectives

Outcome achieved

  • Around 20% design efficiency

    Across the end to end through less moving between tooling, looking for designs, etc. Which was measurable thanks to the sprint tracking

  • £120k in cost saving by consolidated tooling

    Moving away from Sketch (designs) and Invision (Dev handover) to Figma - which was completed in 3 months by moving all of our designs and design system libraries

  • Improved team engagement scores

    Thanks to some of there biggest pain points removed, clearly defined roles and career development paths

  • Better- cross functional design access

    Other areas of the company could have open access to designs with the training team, marketing and risk able to self-serve screens when they needed them

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Design systems